The king and pawn ending I posted on Monday is a win for Black – as long as you start with 1… h5.
If White plays 2. Kd4 you’ll win the race by one tempo, and if he plays 2. Kf3 you’ll win by taking the opposition.
You can play some of the variations through here: click on any move for a pop-up window.
If you’re not familiar with pawn ending concepts such as the race and the opposition, you could do worse than invest in a copy of Chess Endings for Heroes, available now on Amazon.